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Transfer from injector to container To the west is another door in the south wall, beyond which is the north end of the security room. If you speak to it: You can now enter the base without a passcard. In order to gain access to the Sith Base you'll have 3 choices, decrypt the Sith passcard, interrogate the Sith prisoner or break into the private hangar in the Docking Bay. Enter into this room and jump in the Republic submersible. Once the trial is over your charges will be dropped and you're free to go. Now, go back to the room with the scientists. Then work your way into the next room. And now, on to the walkthrough. Get the trial underway immediately. But the charges you are faced with are far more grave. For whatever reason, Trask goes to hold him off so you can get to the escape pods. To decrypt the card you need to solve the patterns with math mathmatics. If you want to know how, just e-mail me or post it on the threads. Follow the survivor outside onto the Sea Floor your first time here and watch the scene of him being attacked by the Firaxa Shark. I have tried every combination of options I can think of with no success. What for, you ask? Transfer from injector to container Then, go back to the other door leading north. Go forward through the door now, and through another door, where you'll run into a Twi'lek. kotor how to not get banned from manaan. But there's a footlocker here with a Plasma Grenade in it. and then "[Persuade/Lie] Perhaps we would give you back to the Sith, but keep him. I don't feel tardy. When you leave the Republic Embassy, you'll be picked up by the Selkaths yet again and brought to court for the "destruction" you caused down below. Once you do this you'll be able to move through each corridor one by one without any issues. star citizen laranite mining location; locum tenens new zealand salary. Board of CHAUNNA Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation/ ACSC & patronize by World Federation for CHAUNNA Board/ WFCIB. You've lived up to your side of the deal, now it's time for him to live up to his. 5. Engage him in combat and then head left and down the adjacent corridor to another door. Confirm his joining of the party and then listen to him as he tells you to use his knowledge of the override codes to open the locked door (since it's locked due to an automatic lockdown). Side Quests like Nilko Bwaas and Kidnapped Selkath Youth will not be able to be turned in. It's not that simple, however! Datapad: This item is optional to obtain however you can use it to convince Shasa that the Sith are evil or you can use it to convince the Selkath High Court that the Sith are evil when you're taken into custody after leaving the Sith Base. Listen to him and be on your way. The ONLY reason I don't wanna be banished yet is because I still need to kill the last assassination target in the Gammorian (I know I spelled that wrong) mission. 2. The one Jedi (who Trask tells you was accompanying Bastila) will kill the Sith Jedi, but only to be killed by a random explosion herself. Choose to decrypt the passcard, interrogate the Sith or just break into the Sith Base Nothing will work. If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. When they are slain, inspect their bodies for. how do you get banned without admitting you poisoned the Kolto supply? To the left of the door you came into this room via, there's a mine on the ground. and then "[Persuade] Talk or something may happen to her.". If you really want to do the interrogation and you don't have any Persuade or Charisma, I believe the only path is to try "We know about your companion." The room beyond the door at the west end of the corridor accessing the disassembly room contains two assault droids, both of which are resistant to energy damage: A door labelled West Lounge in the west wall is the only exit to a short corridor ending in another door, beyond which is the west lounge itself, containing another two assault droids and a Sith heavy trooper. Decrypting the Sith passcard is a logic puzzle, interrogating the Sith prisoner is easy if you have high [Persuade] and breaking into the Docking Bay is the pure combat approach. As you enter the next part of the ship, a Republic guard will be getting mowed down by a pair of Sith Soldiers. 6. When you follow him, he'll tell you to keep moving and then a shark will kill him! Promote & develop Chaunna soccer as a competitive sport and regulate in-between youths of our nation without biases of color & gender. The movement underwater is extremely, extremely slow moving. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. In fact, he offers you guidance on how to be safe whilst under the water, and promises to not only keep this information to himself, but to try to further the Republic's cause. From here, head back to the Republic Embassy. BCFI As an apex body on behalf of WFCIB into India & for Indians living world over for conducting & planning competitive & friendly tournaments within India or outside of the country along-with Schools, Colleges, Universities and States through affiliated Organisations on an amateur basis for all age divisions & categories. Next to him is a footlocker with 3 Parts in it. From there, go rightward and further down the path we're on. I see the Sith for what they truly are: ruthless and evil. Otherwise, as you arrive a Selkath apprentice is running through the open doorway, letting you in. For the most part the only thing you really need to use the PCs for in the Sith Base is to disable the Force Field in the Security Room. 3rd Answer: 64 NPCs involved in Side Quests or events that give Dark Side/Light Side Points are most of what I point to. Before leaving the Sith base, save game and make sure you've done everything you came to do: although you can return later, upon leaving you're arrested by a Selkath officer supported by droids, and taken all the way to the other side of the city where you may be sentenced to death if you're not careful: You're taken to prison, where Bwa'lass, the Selkath selected as Arbiter for your trial, speaks to you: Once he's finished questioning you, you have your first opportunity to tell him you'll represent yourself, or share evidence that the Sith are evil if you found the datapad in the training annex of the Sith base while looking for missing Selkath: The truth does not set you free, and pleading guilty results in being sentenced to death: So you should definitely plead not guilty: People who represent themselves may have fools for clients, but allowing Bwa'lass to continue, or interrupting him to claim you're not really a Jedi, also results in being sentenced to death: The last of four remaining chances to interrupt and dismiss Bwa'lass as Arbiter to represent yourself comes after he's thrown you on the mercy of the court: You can be a fool and still get sentenced to death by admitting any of the following: Stating you're a Republic citizen or innocent is to no avail, and the only thing that can now save you from being taken back to the holding cell and electrocuted is being able to give them the datapad from the training annex of the Sith base: presenting it, or the token received from the dying Selkath in the medical room, as evidence if you can tell them you were investigating the missing Selkath is also the easiest way to be found innocent. Make sure to search their bodies to see if they have anything (such as Credits and other goods), and heal if need be (although you shouldn't have to). Dump container pod Following the time when you get your equipment and gear yourself up, Trask will automatically join your party. Additionally, it's taking mercenaries left and right to protect the Republic people down below from dangerous Manaan creatures, but most have died. You can actually refuse the credits, and you'll get Light Side points if you want. These two will give you a run down on what happened in the facility and how you can fix the insane Selkath problem and return everything to normal. © Copyright 2008-2022 Almar's Guides. Indian players shall ready for below mentioned tournaments. Avoid choosing . will i ever be able to go to alto city again, or since i chose the poison decision, i can never come back? what are the answers to decrypt the card? Some of these choices (while not all) will effect the outcome of certain events and the entire game in general. Transfer from injector to container Three Selkath are lying on the floor of the medical room, two dead and one dying: This appears to be a small token of a personal nature. You can also do the Kidnapped Selkath Youth Side Quest inside of the Sith Base, this quest is tied in closely with our story objectives. Beyond the north door is a corridor leading west and curving north to the door of the training annex where you'll find the missing Selkath, while to the east it passes a door labelled East Barracks in the south wall and eventually curves south, beyond the pressure doors of flow control. By . From here, clear out the rest of this corridor along with Trask of any remaining evil foes, collecting goods (if any exist) on the dead corpses in the area. Star Wars: Knights of the Old Republic II - The Sith Lords. 2. Going through the other door out of this room will lead you to a melee of Republic and Sith soldiers going at it. The only downside is that you will be banned from Manaan and take a sizable Darkside hit, although this can obviously be a good thing if you're playing that alignment. As you go through this next corridor, a lone Sith soldier will be waiting for you. Both of these Selkath will call you over when you get close enough to them. The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first. If you fail to answer the Selkath court exactly as you see above then you'll be removed from Ahto and sent back to the Ebon Hawk. I was able to not get banned from Manaan when I talked to the Selkaths. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. Firaxa: You can walk into a small room right here with a Firaxa Shark inside of it as well as a footlocker with a Nerve Amplifier Belt. 8. Keep that particular part in mind for the final side quest of the planet (in a little while). In order to reprogram it you'll need to do the following at the Kolto Tank: 1. If you haven't activated the Sunry Murder Trial and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room: If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. Firaxa Sharks are the only enemies you'll face in the open ocean and you can instantly defeat them by using the Sonic Emitter when they agro you and start swimming towards you. Dump container pod When you first arrive at Hrakert Station you'll encounter a mercenary who will be freaking out. The Mek-Sha stronghold is a base of operations to control your local crime syndicate or run your own nightclub for the local miners to unwind, and is one of the many types of player housing you can get in Star Wars: the Old Republic. Selkath: Here you will find a group of Selkath youth which are involved in the Kidnapped Selkath Youth Side Quest. that happened to me lucky i saved a game in another slot. If you didn't collect the Datapad then you'll need to tell them that the Sith offered you a job and when you refused they attacked you. Manaan is the only ocean planet on our list of visitable planets and is one that you typically want to save until after you finish Tatooine and Kashyyyk. Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. You know where you go on the active menu to use enhancements and activate shields? With that in mind, go into the next room when the coast is clear and examine the bodies. Stepping in the red smoke will cause you 25 damage on Normal difficulty, you can turn down the difficulty to cheese this part if you want. 6. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end . There isn't much else to note in this area except for Jolan Aphett the Pazaak Shark, if Pazaak interests you. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). Below is a list of every Companion Side Quest in the game. Create an account to follow your favorite communities and start taking part in conversations. It will be very challenging and you may have to reload a few times, as you will only have a 40% of succeeding at even Low difficulty checks, and you will need to pass two of them (so a 16% chance). *** This stronghold is only visible on the Public Test Server! 5.South Asian Sub- Junior (U- 14 Boys & Girls). This door will open for your character (so no worries about changing to Trask this time). Beyond the door labelled North Computer Room in the north wall is a long corridor with seven steam vents in the floor, each of which inflicts 25 universal damage on Normal when venting. THE BIG MATCH WILL START CHAUNNA played into a mini size of ground with (6 + 3 a side format) game for all over India (Bharat) & Indians living outside country. Then, go through the next door to an empty room. Tell him that not only did you find the young Selkath and turn them away from the Sith, but you found his young child and turned her away from the Dark Jedi path as well. You, of course, only need to do that if you previously left to do the above side quest. concerts at dos equis pavilion 2021 missouri party rentals missouri party rentals In the back of the embassy you'll also find the submersible that takes you down into Hrakert Station. Plead your innocence to the Selkath Court and give the Data Module to Roland Keep in mind that if you decide to put toxins into the water you will be banned from Manaan unless you answer questions correctly when the Selkath Court interrogates you. To solve the Flow Control Room 'puzzle' in the main room that connects both corridors press both of the "Door Control" panels then enter the northern most corridor. Nilko Bwaas Posted by on 16.6.2022 with cdph interview questions on 16.6.2022 with cdph interview questions In addition to simply getting the equipment out of the foot locker, you'll also get experience, your first experience "dose" in the game. The whole ideal of the planet is to not take a side, and truly taking either side will end with you being banned from the planet for one reason or another. You can find Sunry in the holding cells just south of where you meet Elora. 3. He immediately tells you that he can tell the Selkath authorities about this and get the Republic kicked clean off of Manaan, but he won't. Even if you answer the questions correctly you'll still ruin your reputation on Manaan - most Selkath will refuse to even talk to you. When he does, cut in and make sure the court knows that you have the Sith Datapad you stole from the base. but there must be a way. Helped me out ode got it on first try doing this lol thank you, https://www.neoseeker.com/forums/3375/t254726-interragation-with-sith-spy-in-republic-embassy-please-help/, Youre awesome I have all kinds of persuasion and I still wasnt getting the job done, Dude, your character is the only one who CAN have points in persuade, what on earth were you thinking? 4. You'll immediately be attacked by a group of Sith enemies, once defeated you'll be able to ride the nearby elevator up into the Sith Base. As Trask suggests, equip your melee weapons here (Short Sword in one hand, Long Sword in the other) and have him stay back and use his Blaster Rifle. Broken Droid: On this Broken Droid you'll find the Data Module which is technically all we need inside the Sith Base to continue with the main story. Then go forward and through the next door, into another corridor. Queedle + Swoop: All of the Manaan Swoop Racing takes place here. Your encounter with them will take place just before the hallway that leads to the submersible so be prepared with Shields, Stims and Force Powers if you need them. Although both sides will have casualties in this small cutscene, the Sith come up on top. There may be a hardware conflict in your system. As big and in-depth as it is now, it will be more so by the time we're through. Your character will wake up in his chamber on board the Endar Spire as the ship seems to be going down due to the heavy fire from Sith battle cruisers. Sunry Murder Trial Break Into Private Hangar: Definitely the most straight forward approach of the 3. Your Arbiter will basically blow the case for you, but you shouldn't interrupt him until he tells the court you are insane. Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. You can basically hack the computer system or repair the broken droid within the room you're in. Aside from these two items everything else in this facility is optional. His name is Trask Ulgo. Here on the bridge you'll face off with a slew more of Sith foes. Any time a Firaxa shark approaches you make sure you activate your Sonic Emitter to defeat it. rodney norman comedian net worth ffxiv act plugin spell timer Menu fechado. This page was last edited on 9 May 2020, at 16:48. However, if you switch him to the head of the party (as he recommends) and use his Security skill, he can again override the locked door, granting you access to the next part of the ship. Go left and fight off the Selkaths within this room. Swing left into this corridor and swing away at the droids to kill them all. kotor how to not get banned from manaan. He'll tell you to get in the escape pod with him. 0 The north end beyond the force field is guarded by two more assault droids. As you sloowwwwwly move leftward, you'll eventually see a well-lit door leading back into the underwater base. On Normal the vents do 25 damage each, they'll do less on Easy. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless.